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![]() But finally it made itʼs way to the Stouker instead. At first it was a replacement for the Flechette alt-explosion and had an imploding blue shell that sent out a horisontal shockwave and golden sparks. Actually I made the effect even before I got Republic Commando I had found the explosion sound effect for the weapon on FileFront and decided use it in my mod. Itʼs primary an imploding sphere that sends out a shock when imploded. I was inspired from the Trandoshan Concussion Rifle in Republic Commando, and tried to replicate the effect. STOUKER CONCUSSION RIFLE : I havenʼt done anything to the models or firing sounds of this, but the effect.I also added a "grenade goes into position" sound after each fired grenade. The alt-fire is shield-protected frag-grenades that spread lots of shrapnel when they go. GOLAN ARMS FC1 FLECHETTE WEAPON : Now fires red-hot metal shards, as the description says! The shards stay buried in the wall for some time.Much more electrical effects, and there comes smoke from the muzzle when firing, inspired from the Jawa ion gun in ANH. DEMP2: Probably the most polished gun of them all. IMPERIAL HEAVY REPEATER : Sounds like the repeater in Dark Forces, with its blue bolts.Red bolts as default, but green is optional. WOOKIE BOWCASTER : Polished by a furry hand, sounds like Chewieʼs firing in ESB and ROTJ.The disintegration effect is now a lot of fire and smoke that leaves a pile of ashes for some seconds. TENLOSS DXR-6 DISRUPTOR RIFLE : Looks like itʼs a brand new weapon - shiny! Really nice sounds, effects and a new scope, based on the A280 scope in MBII.Theyʼre like a dream, from the blasting in ANH. BLASTECH E-11 BLASTER RIFLE : Much better models with darker textures, shinier shader, and the sounds.BLASTECH DL-44 HEAVY BLASTER PISTOL : New scope texture, sounds like Han Soloʼs pistol in ANH and ESB.You who have played JK2 will most probably recognize the Sense and Rage sounds as the ambient sounds in the Valley of the Jedi. Force Speed sound like if you go into a different form of existance or something like that, that the time is being slowed down. The lighting sound is the same as when Dooku blasts Anakin and Yoda in AOTC, with an improved effect much blueer, electrical-like with lightbeams coming from the userʼs palm. This is best heard using a subwoofer (itʼs shaky!). THE FORCE : Movie-like push/pull and grip sounds (oh, I just got a Dejá Vú), the well-known "Force Rumble".I also added chrome shaders to the BaseJKA sabers, to update them slightly (I still think theyʼre boring though). The new icon is Obi-Wanʼs saber from ROTS. The enemy saberon and -off is from Dookuʼs saber, in AOTC and ROTS. That sound is actually the only thing that has survived from the first version (unreleased) of this mod. I canʼt really think of that I heard something different in the first movies. The regular saberon is Lukeʼs saber from ROTJ, the saberoff. The sounds are the grinding ones from the classical trilogy, with very good impact sounds and activation/deactivation sounds. Uses the much more realistic clash effect from OJP and MBII. LIGHTSABER : The lightsaber blades are my own Ep3-style blades, with the pointed tip.SOUNDS: Of course the sounds are according to the movies. The text strings have also been altered for some of the weapons - instead of just saying E-11 Blaster Rifle and Thermal Detonator they now say BlasTech E-11 Blaster Rifle and Baradium- core Thermal Detonator. ICONS & TEXT: All weapon icons have been remade to show the improved weapons. The effect is random, with different sizes, sounds (there are 80 different impact sounds!) and burnmarks (these are brand new!).ĮXPLOSIONS: Much bigger explosions with lots of smoke, fire and that stuff accompanied to great sounds! MODELS: Most models have been enhanced by a chrome shader to make them shiny, and a hand shown on the 1st person models (cred to PerfectJamie Massassi). Wonʼt mention that anymore), with lots of sparks, smoke, chunks, lightflashes and all you could ask for. They are much more movie-like (like everything else, so I TK-231ʼs Special Effects Mod V1 Base, by TK-231. IMPACT EFFECTS: New impact effects based on the MBII effects, a.k.a. The weapons have been altered to resemble the movies (those that are in the movies) or just enhanced, such as the explosions. To accomplish this I put together the best of all weapons mods I found along with my own work, to make a perfect weapons mod. "This mod was intended to recreate the look, sound and the very FEELING of Star Wars - something I felt missing in JKA. Let me quote the intro of the trailer, that Nozy found so descriptive: I can conclude this mod by the words "movie authency" and "enhancement". There are so many changes in this, so I wonʼt remember to mention them all. ![]() *Nevermind, DW Service only allows silent INSTALL. DW Service supports silent mode as well, so, thinking about going with a remote desktop solution sch as DW Service. SSH requires the username and password of the device's account. I need the ability to browse through the files and download/upload them. I'm conflicted over some kind of SSH client such as PuTTY or a full-fledged remote control software to include with the program. *>Free and Open Source remote control software. was banging my head over why i couldn't create a new agent. they could've made that clear with a textbox hint. group name is to be left unfilled for the first agent created since there's no groups in the beginning. *DW Service new agent creation process is simple but misleading. ![]() web searches on constructing raw HTTP request for file upload are mostly useless or very meagre/scattered. which fields are required for file upload? which headers? what's "content-disposition"? David Gourley's "HTTP: The Definitive Guide" talks about it in brief on page 326 comes close but it's not convincing. i really was expecting more clarity on the topic. anyway, I just gave up on trying to find a good complete HTTP resource for developers and just emulated PostMan's HTTP POST request. scattered information here and there only add to the confusion and most SO threads just tell the OP's to STFU and use available HTTP libraries for the language they're using to upload files. ![]() RFC2616 has only a passing mention of Content-Type: multipart/form-data for uploading files and the required fields in the HTTP request body between boundaries. some of the headers I see in PostMan console/google chrome DevTools seemingly have no explanation. but no resource seems complete on the internet, not even the RFC2616. i've been searching for the "proper" way to upload files via HTTP POST for the better part of the day. *HTTP requests are best learnt by emulating browsers and other HTTP clients such as PostMan, I've come to learn. case in point, reading binary file's content into a string buffer. i did a lot of things without actually understanding how it worked, learning by seeing other people's code. I sure hope it doesn't always hold me back. *a lot of my time is being spent revisiting how I coded things in VB6 back in the day. maybe is it? Got that from a StackOverflow answer maybe there wasn't just one such great resource. i can't seem to find that exact resource readily now. i don't know if i'm totally correct but IIRC, there was a website that did an excellent job of completely describing the totality of HTTP to a beginner. *resources that were easily available a few years ago on some topics(like HTTP mechanism) seem to be lost to the vastness of the internet now. *nightmare to find where a method has been implemented for projects involving multiple include file *variables going out of scope when creating threads from procedures. had to fiddle around with it to figure out what exactly it did. *good purebasic guide : A lot of google searches point there single line of code: UsePNGEncoder() adds another 220KB the network library functions single-handedly add 200KB. *output file size quickly balloons even when GUI api, the likes of OpenWindow() and such, haven't been used. it makes room for a total of one element in purebasic. maybe the procedure didn't add any element. ArraySize() will return 0 regardless of the return value of the procedure. the first element created during dim'ing. but if the array is 0-indexed, there will always be that a(0) i.e. but you don't know what the final size of the array is going to be! that's what a dynamic array is for! if it is something returned from a procedure, you will want to check if there's any element in the array. it must be dim a(0) or some other positive number instead of 0. to declare a dynamic array, you must specify a size (unlike in vb6). *there's no way AFAIK to check if a dynamic array is empty in purebasic if you start from the index 0. seems like i've forgotten how looping through an array worked in VB6, lol. I guess this is in conforming with QBASIC/VB6 syntax. ArraySize of 0 would mean there's one element in an array. *ArraySize() gives the size of the array AS SPECIFIED WITH DIM OR REDIM. ![]() shows the language is geared towards not doing that. *confusing syntax, especially with EnableExplicit on. *messy array/pointer/list returning from procedures. documentation is good and beginner-friendly most of the time though. ![]() System can be used with or without water, also very effective for dry pipe cleaning of, for example, boiler fire tubes. ![]() Powerful fixed speed motor of 1725 rpm, suitable for heavy duty cleaning.Simple in use, fixed speed settings so that little training is required to use this device.Equipped with a mobile dolly with 2 large wheels, making it easy and quick to transport on-site.The system is therefore equipped with various useful features, such as: The RAM-4X system has been developed to clean heat exchanger tubes and piping as effectively and efficiently as possible. Dry pipe cleaning of production- and vacuum piping.The RAM-4X is especially interesting for the following systems/installations: The system can be used for different tube diameters, usually from about 14-15 millimeters and up. Think of: sludge, mud, soot, ash, and scale. The RAM-4X tube cleaning system is designed to remove light, medium, and hard type deposits from heat exchanger tubes and various types of pipes. The system is also often used to clean boiler fire tubes. ![]() The RAM-4X is a versatile system that can be used for tube cleaning with or without water. This makes it possible to remove heavy deposits within tubes. The device is equipped with a powerful motor (1 HP) with a speed that is twice as high as the standard tube cleaning systems, such as the RAM-PRO and RAM-4. The Goodway RAM-4X tube cleaning system has been developed for the cleaning of heat exchangers tubes and various types of piping easily and quickly. Quick Connect versus Threaded Connection.Importance of flexible shaft maintenance.Semi-automatic, low pressure tube cleaning.Chemical Cleaning of Plate Heat Exchangers (CIP).Power Generation Plants - Condenser Tube Cleaning.But after you restart SQL Server, it might, after some time take back all memory. The other thing is restarting SQL Server service this will definitely clear caches and memory held by SQL Server process would be released. Changing max server memory does not requires restart. That is what you are experiencing.Īfter running above query you can change SQL Server max server memory to lower value( may be 4-5G in your case) this WILL force SQL Server processes to release memory and thus bring down memory consumption again I am suggesting this as machine in picture is DEV machine. Since you said you want to free memory on DEV machine so you can use below query DBCC FREESYSTEMCACHE ('ALL')īut note the above commands won't cause SQL Server process to release memory committed it would just clear caches. What's a good way to get SQL Server to suddenly release all it'sĭBCC DROPCLEANBUFFERS does not do that. I don't want to leave 8GB consumed permanently. If you don't need it for that purpose, you might choose to run without it. ![]() Not using 'lock pages in memory' may increase the rate at which SQL Server can release memory, but I rely on that to avoid paging SQL Server memory to disk. There is no particular benefit to dropping clean buffers before reducing the max memory setting that I have noticed. Managed checkpointing will also reduce I/O needed when a memory shrink is requested because there will be fewer dirty pages to write to persistent storage. Running a manual checkpoint per database before shutdown will help spread the I/O load and reduce recovery time on startup. Manual checkpoint with a duration target has been available since 2005 (though it is undeniably more effective in later versions). I also stop, start, and restart instances as I find I need them (using SQL Server Configuration Manager, which I keep open).Īs far as checkpoint is concerned, how you configure that depends on version. Has never caused me any problems, and memory always seems to be released quickly. I routinely increase and decrease the max server memory configuration option for the SQL Server 2005-2016 instances running on my laptop (with lock pages in memory enabled). ![]() His budget partner and fellow Dark Mage, Sophia, at least knows when to completely dump a Stat. His BST is spread very thin, with at least five points too many in HP, his Speed is stuck in the crappy 27-29 limbo, where he misses a lot of doubles, and gets doubled often. This helps a whole lot in finding the best IVs and getting Merges.Īside these three points, Raigh is about as bad as Year One unit gets. You got a 2-Star Raigh when you play the Prologue, and he's at 4 Stars for newer player, and he is always present in the budget 3-4 Star Pool. His final and biggest merit is his ease of accessibility. His Base HP is absolutely nothing to write home about, at 36, which will get him killed half-fast in neutral match-ups. His Resistance is actually the same as Sophia, at 29, who is considered to have good Res-tanking potential. Raigh is decent against hostile Mages, or at least was at launch. He has a decent Attack Score of 32, which, while not especially high, is enough to run a basic Bladetome decently if you are a low budget, I suppose. The Raigh has three minor positives going for him. Let's look at Raigh's raw combat potential, since he might not be as dead as his Skill Inheritance may imply. 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However, the specialization also introduces many new tools for the Evoker to manipulate the environment in their favor, and assist their allies.The quest “The 5th Essence” is available for Evokers to try out their new specialization and what it means to the dracthyr at large. Augmentation’s core capabilities will feel familiar to Evoker players, such as spending Essence, casting empower spells, and using their mobility to navigate the battlefield. Their playstyle centers on empowering allies to increase their damage output, and using the Evoker’s direct damage spells to improve these empowerments’ effects. ![]() All Evokers now can choose to explore Azeroth as a new specialization: Augmentation.Augmentation is a Damage Dealer role that uses the essence of the Black and Bronze dragonflights to amplify the abilities of nearby allies. 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