![]() 'crossed-sword-type' Edicts are supposed to DO. Well, more generally, I'd just kind of like to know what the Fight-type and. I dont want to type up every Edict so please try it in battle first and if you are still unable to understand what it does feel free to ask and I will respond. Just ask me what ones you would like to know about and I can tell you what the Guide says. If you want I can give you what info the Guide does have, I still have mine. Basically what I am trying to say is that as far as info on exactly how some thing works by the numbers, we dont know as the Devs never released that info. The Devs dont give them the Code to look at so they just do what we do, play the game and base it off what happens. When making these Guides they only had an early version of the Game itself to go on. Originally posted by nobalkain:The only real source of info we have is what is in the old Double Jump Stat Guide and it doesnt give much. stuff like that.ĭoes anyone know where I can find some useful information about that subject? I've looked around for a fan-wiki, but I suspect it's too old and obscure to have anything of the sort. Like, how the various Combine, Split, Merge commands work, what the 'fight' type Edicts are good for, how Steal- and Kidnap-Edicts work and how their odds are calculated. Except for the really simple ones - Healing, Stamina Restore and 'kick' types - I really can't wrap my head around how they're supposed to work outside of the context of NPC's in cities. ![]() No, what I'm really missing is some solid info about the Gig Edicts. though that one is somewhat flawed in that it doesn't really cover the Named Characters or their specific combo-attacks, but I can work around that with some experimentation. Now, there's a Guide here on Steam with a good overview of all the interactions you can have with city NPC, and GameFAQ's have some vintage 'in-depth' guides for both the Room Inspection system and the available classes. The battle system presents the attackers and defenders on each side of the screen, each side takes turns in battle, but squads attack in a group, rather than individually.This is a pretty niche game, unfortunately, so finding a lot of useful information about it is hard - and its systems are characteristically complex. Each squad also has a leader, whom are extremely important, as if the leader is defeated, the whole squad is lost. Also the units can be arranged into different formations. These rooms can be outfitted with decorations to give the contained squad certain buffs and the rooms can be upgraded to give the main character stat bonuses. Unit squads can be stored and managed in "rooms", pocket dimensions that can be accessed any time. ![]() However, the protagonist's will is strong and Gig cannot fully control him/her. The player plays a young boy or girl, who lives in this small village, and coming of age is given this sword, unleashing Gig to posses the player's body. Gig was ultimately defeated by the forces of good and trapped inside an obsidian blade, which was later hidden in a small village. The story is centered around Gig, the Master of Death, an evil god, who formerly tried to destroy the world with beings he controlled called the World Eaters. Soul Nomad and the World Eaters is a strategy/RPG hybrid and takes place in Prodesta, a place where war has has ravaged the land for thousands of years.
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